Alle
Alle Mods

Vanilla und genau die Mods, die du auswählst, oder ein ganzes Modpack.

Suche Items Blöcke Mods Modpacks Ressourcenpakete Farben Verlauf Kartenkunst-Generator Rezeptbaum Crafting-Diagramm API
Nur ein Modpack oder einige Mods zeigen

Vanilla und genau die Mods, die du auswählst, oder ein ganzes Modpack.

Sprache
English · English en Deutsch · German de Français · French fr 日本語 · Japanese ja Español · Spanish es Español (México) · Spanish (Mexico) es-MX Português (Brasil) · Portuguese (Brazil) pt-BR Русский · Russian ru Polski · Polish pl Türkçe · Turkish tr Bahasa Indonesia · Indonesian id Nederlands · Dutch nl Svenska · Swedish sv Norsk bokmål · Norwegian Bokmål nb Dansk · Danish da Italiano · Italian it 한국어 · Korean ko 简体中文 · Chinese (Simplified) zh-Hans 繁體中文 · Chinese (Traditional) zh-Hant

SR Latch Bilder

Kostenlose SR Latch-Renders, aus Modelldaten erzeugt. Als transparentes PNG oder JPG herunterladen, bis zu 1024×1024.

← Zurück zur Seite
BILDGRÖßE 512 × 512 PX · TRANSPARENTES PNG
ISOMETRIC
SR Latch - ISOMETRIC
sr_latch_iso_512.png
↓ PNG 512×512
LOW ANGLE
SR Latch - LOW ANGLE
sr_latch_low_512.png
↓ PNG 512×512
FRONT
SR Latch - FRONT
sr_latch_front_512.png
↓ PNG 512×512
SIDE
SR Latch - SIDE
sr_latch_side_512.png
↓ PNG 512×512
TOP-DOWN
SR Latch - TOP-DOWN
sr_latch_top_512.png
↓ PNG 512×512

Blockzustands-Varianten

Jede Blockzustands-Variante dieses Blocks, isometrisch in der gewählten Größe gerendert. Die Dateinamen enthalten den Zustand, damit Downloads geordnet bleiben.

STANDARDZUSTAND
SR Latch
sr_latch_iso_512.png
↓ PNG 512×512
active=false,facing=east,input_a=false,input_b=false
SR Latch - active=false,facing=east,input_a=false,input_b=false
sr_latch_active-false_facing-east_input_a-false_input_b-false_iso_512.png
↓ PNG 512×512
active=false,facing=east,input_a=false,input_b=true
SR Latch - active=false,facing=east,input_a=false,input_b=true
sr_latch_active-false_facing-east_input_a-false_input_b-true_iso_512.png
↓ PNG 512×512
active=false,facing=east,input_a=true,input_b=false
SR Latch - active=false,facing=east,input_a=true,input_b=false
sr_latch_active-false_facing-east_input_a-true_input_b-false_iso_512.png
↓ PNG 512×512
active=false,facing=east,input_a=true,input_b=true
SR Latch - active=false,facing=east,input_a=true,input_b=true
sr_latch_active-false_facing-east_input_a-true_input_b-true_iso_512.png
↓ PNG 512×512
active=false,facing=north,input_a=false,input_b=false
SR Latch - active=false,facing=north,input_a=false,input_b=false
sr_latch_active-false_facing-north_input_a-false_input_b-false_iso_512.png
↓ PNG 512×512
active=false,facing=north,input_a=false,input_b=true
SR Latch - active=false,facing=north,input_a=false,input_b=true
sr_latch_active-false_facing-north_input_a-false_input_b-true_iso_512.png
↓ PNG 512×512
active=false,facing=north,input_a=true,input_b=false
SR Latch - active=false,facing=north,input_a=true,input_b=false
sr_latch_active-false_facing-north_input_a-true_input_b-false_iso_512.png
↓ PNG 512×512
active=false,facing=north,input_a=true,input_b=true
SR Latch - active=false,facing=north,input_a=true,input_b=true
sr_latch_active-false_facing-north_input_a-true_input_b-true_iso_512.png
↓ PNG 512×512
active=false,facing=south,input_a=false,input_b=false
SR Latch - active=false,facing=south,input_a=false,input_b=false
sr_latch_active-false_facing-south_input_a-false_input_b-false_iso_512.png
↓ PNG 512×512
active=false,facing=south,input_a=false,input_b=true
SR Latch - active=false,facing=south,input_a=false,input_b=true
sr_latch_active-false_facing-south_input_a-false_input_b-true_iso_512.png
↓ PNG 512×512
active=false,facing=south,input_a=true,input_b=false
SR Latch - active=false,facing=south,input_a=true,input_b=false
sr_latch_active-false_facing-south_input_a-true_input_b-false_iso_512.png
↓ PNG 512×512
active=false,facing=south,input_a=true,input_b=true
SR Latch - active=false,facing=south,input_a=true,input_b=true
sr_latch_active-false_facing-south_input_a-true_input_b-true_iso_512.png
↓ PNG 512×512
active=false,facing=west,input_a=false,input_b=false
SR Latch - active=false,facing=west,input_a=false,input_b=false
sr_latch_active-false_facing-west_input_a-false_input_b-false_iso_512.png
↓ PNG 512×512
active=false,facing=west,input_a=false,input_b=true
SR Latch - active=false,facing=west,input_a=false,input_b=true
sr_latch_active-false_facing-west_input_a-false_input_b-true_iso_512.png
↓ PNG 512×512
active=false,facing=west,input_a=true,input_b=false
SR Latch - active=false,facing=west,input_a=true,input_b=false
sr_latch_active-false_facing-west_input_a-true_input_b-false_iso_512.png
↓ PNG 512×512
active=false,facing=west,input_a=true,input_b=true
SR Latch - active=false,facing=west,input_a=true,input_b=true
sr_latch_active-false_facing-west_input_a-true_input_b-true_iso_512.png
↓ PNG 512×512
active=true,facing=east,input_a=false,input_b=false
SR Latch - active=true,facing=east,input_a=false,input_b=false
sr_latch_active-true_facing-east_input_a-false_input_b-false_iso_512.png
↓ PNG 512×512
active=true,facing=east,input_a=false,input_b=true
SR Latch - active=true,facing=east,input_a=false,input_b=true
sr_latch_active-true_facing-east_input_a-false_input_b-true_iso_512.png
↓ PNG 512×512
active=true,facing=east,input_a=true,input_b=false
SR Latch - active=true,facing=east,input_a=true,input_b=false
sr_latch_active-true_facing-east_input_a-true_input_b-false_iso_512.png
↓ PNG 512×512
active=true,facing=east,input_a=true,input_b=true
SR Latch - active=true,facing=east,input_a=true,input_b=true
sr_latch_active-true_facing-east_input_a-true_input_b-true_iso_512.png
↓ PNG 512×512
active=true,facing=north,input_a=false,input_b=false
SR Latch - active=true,facing=north,input_a=false,input_b=false
sr_latch_active-true_facing-north_input_a-false_input_b-false_iso_512.png
↓ PNG 512×512
active=true,facing=north,input_a=false,input_b=true
SR Latch - active=true,facing=north,input_a=false,input_b=true
sr_latch_active-true_facing-north_input_a-false_input_b-true_iso_512.png
↓ PNG 512×512
active=true,facing=north,input_a=true,input_b=false
SR Latch - active=true,facing=north,input_a=true,input_b=false
sr_latch_active-true_facing-north_input_a-true_input_b-false_iso_512.png
↓ PNG 512×512
active=true,facing=north,input_a=true,input_b=true
SR Latch - active=true,facing=north,input_a=true,input_b=true
sr_latch_active-true_facing-north_input_a-true_input_b-true_iso_512.png
↓ PNG 512×512
active=true,facing=south,input_a=false,input_b=false
SR Latch - active=true,facing=south,input_a=false,input_b=false
sr_latch_active-true_facing-south_input_a-false_input_b-false_iso_512.png
↓ PNG 512×512
active=true,facing=south,input_a=false,input_b=true
SR Latch - active=true,facing=south,input_a=false,input_b=true
sr_latch_active-true_facing-south_input_a-false_input_b-true_iso_512.png
↓ PNG 512×512
active=true,facing=south,input_a=true,input_b=false
SR Latch - active=true,facing=south,input_a=true,input_b=false
sr_latch_active-true_facing-south_input_a-true_input_b-false_iso_512.png
↓ PNG 512×512
active=true,facing=south,input_a=true,input_b=true
SR Latch - active=true,facing=south,input_a=true,input_b=true
sr_latch_active-true_facing-south_input_a-true_input_b-true_iso_512.png
↓ PNG 512×512
active=true,facing=west,input_a=false,input_b=false
SR Latch - active=true,facing=west,input_a=false,input_b=false
sr_latch_active-true_facing-west_input_a-false_input_b-false_iso_512.png
↓ PNG 512×512
active=true,facing=west,input_a=false,input_b=true
SR Latch - active=true,facing=west,input_a=false,input_b=true
sr_latch_active-true_facing-west_input_a-false_input_b-true_iso_512.png
↓ PNG 512×512
active=true,facing=west,input_a=true,input_b=false
SR Latch - active=true,facing=west,input_a=true,input_b=false
sr_latch_active-true_facing-west_input_a-true_input_b-false_iso_512.png
↓ PNG 512×512
active=true,facing=west,input_a=true,input_b=true
SR Latch - active=true,facing=west,input_a=true,input_b=true
sr_latch_active-true_facing-west_input_a-true_input_b-true_iso_512.png
↓ PNG 512×512

Direkt per API einbinden

Binde diesen Render direkt ein. Winkel, Größe und Blockzustand sind Query-Parameter; Bilder werden auf unserem CDN zwischengespeichert.

DIESE SEITE WIRD GEFUNDEN ÜBER
Renders werden von BlocksItems aus Modelldaten erzeugt und können vom Aussehen im Spiel abweichen. Das Blockdesign gehört Mojang bzw. den jeweiligen Mod-Autoren.