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Induction Range Bilder

Kostenlose Induction Range-Renders, aus Modelldaten erzeugt. Als transparentes PNG oder JPG herunterladen, bis zu 1024×1024.

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BILDGRÖßE 512 × 512 PX · TRANSPARENTES PNG
ISOMETRIC
Induction Range - ISOMETRIC
induction_range_iso_512.png
↓ PNG 512×512
LOW ANGLE
Induction Range - LOW ANGLE
induction_range_low_512.png
↓ PNG 512×512
FRONT
Induction Range - FRONT
induction_range_front_512.png
↓ PNG 512×512
SIDE
Induction Range - SIDE
induction_range_side_512.png
↓ PNG 512×512
TOP-DOWN
Induction Range - TOP-DOWN
induction_range_top_512.png
↓ PNG 512×512

Blockzustands-Varianten

Jede Blockzustands-Variante dieses Blocks, isometrisch in der gewählten Größe gerendert. Die Dateinamen enthalten den Zustand, damit Downloads geordnet bleiben.

STANDARDZUSTAND
Induction Range
induction_range_iso_512.png
↓ PNG 512×512
blaze=fading,facing=east,starved=false
Induction Range - blaze=fading,facing=east,starved=false
induction_range_blaze-fading_facing-east_starved-false_iso_512.png
↓ PNG 512×512
blaze=fading,facing=east,starved=true
Induction Range - blaze=fading,facing=east,starved=true
induction_range_blaze-fading_facing-east_starved-true_iso_512.png
↓ PNG 512×512
blaze=fading,facing=north,starved=false
Induction Range - blaze=fading,facing=north,starved=false
induction_range_blaze-fading_facing-north_starved-false_iso_512.png
↓ PNG 512×512
blaze=fading,facing=north,starved=true
Induction Range - blaze=fading,facing=north,starved=true
induction_range_blaze-fading_facing-north_starved-true_iso_512.png
↓ PNG 512×512
blaze=fading,facing=south,starved=false
Induction Range - blaze=fading,facing=south,starved=false
induction_range_blaze-fading_facing-south_starved-false_iso_512.png
↓ PNG 512×512
blaze=fading,facing=south,starved=true
Induction Range - blaze=fading,facing=south,starved=true
induction_range_blaze-fading_facing-south_starved-true_iso_512.png
↓ PNG 512×512
blaze=fading,facing=west,starved=false
Induction Range - blaze=fading,facing=west,starved=false
induction_range_blaze-fading_facing-west_starved-false_iso_512.png
↓ PNG 512×512
blaze=fading,facing=west,starved=true
Induction Range - blaze=fading,facing=west,starved=true
induction_range_blaze-fading_facing-west_starved-true_iso_512.png
↓ PNG 512×512
blaze=kindled,facing=east,starved=false
Induction Range - blaze=kindled,facing=east,starved=false
induction_range_blaze-kindled_facing-east_starved-false_iso_512.png
↓ PNG 512×512
blaze=kindled,facing=east,starved=true
Induction Range - blaze=kindled,facing=east,starved=true
induction_range_blaze-kindled_facing-east_starved-true_iso_512.png
↓ PNG 512×512
blaze=kindled,facing=north,starved=false
Induction Range - blaze=kindled,facing=north,starved=false
induction_range_blaze-kindled_facing-north_starved-false_iso_512.png
↓ PNG 512×512
blaze=kindled,facing=north,starved=true
Induction Range - blaze=kindled,facing=north,starved=true
induction_range_blaze-kindled_facing-north_starved-true_iso_512.png
↓ PNG 512×512
blaze=kindled,facing=south,starved=false
Induction Range - blaze=kindled,facing=south,starved=false
induction_range_blaze-kindled_facing-south_starved-false_iso_512.png
↓ PNG 512×512
blaze=kindled,facing=south,starved=true
Induction Range - blaze=kindled,facing=south,starved=true
induction_range_blaze-kindled_facing-south_starved-true_iso_512.png
↓ PNG 512×512
blaze=kindled,facing=west,starved=false
Induction Range - blaze=kindled,facing=west,starved=false
induction_range_blaze-kindled_facing-west_starved-false_iso_512.png
↓ PNG 512×512
blaze=kindled,facing=west,starved=true
Induction Range - blaze=kindled,facing=west,starved=true
induction_range_blaze-kindled_facing-west_starved-true_iso_512.png
↓ PNG 512×512
blaze=none,facing=east,starved=false
Induction Range - blaze=none,facing=east,starved=false
induction_range_blaze-none_facing-east_starved-false_iso_512.png
↓ PNG 512×512
blaze=none,facing=east,starved=true
Induction Range - blaze=none,facing=east,starved=true
induction_range_blaze-none_facing-east_starved-true_iso_512.png
↓ PNG 512×512
blaze=none,facing=north,starved=false
Induction Range - blaze=none,facing=north,starved=false
induction_range_blaze-none_facing-north_starved-false_iso_512.png
↓ PNG 512×512
blaze=none,facing=north,starved=true
Induction Range - blaze=none,facing=north,starved=true
induction_range_blaze-none_facing-north_starved-true_iso_512.png
↓ PNG 512×512
blaze=none,facing=south,starved=false
Induction Range - blaze=none,facing=south,starved=false
induction_range_blaze-none_facing-south_starved-false_iso_512.png
↓ PNG 512×512
blaze=none,facing=south,starved=true
Induction Range - blaze=none,facing=south,starved=true
induction_range_blaze-none_facing-south_starved-true_iso_512.png
↓ PNG 512×512
blaze=none,facing=west,starved=false
Induction Range - blaze=none,facing=west,starved=false
induction_range_blaze-none_facing-west_starved-false_iso_512.png
↓ PNG 512×512
blaze=none,facing=west,starved=true
Induction Range - blaze=none,facing=west,starved=true
induction_range_blaze-none_facing-west_starved-true_iso_512.png
↓ PNG 512×512
blaze=seething,facing=east,starved=false
Induction Range - blaze=seething,facing=east,starved=false
induction_range_blaze-seething_facing-east_starved-false_iso_512.png
↓ PNG 512×512
blaze=seething,facing=east,starved=true
Induction Range - blaze=seething,facing=east,starved=true
induction_range_blaze-seething_facing-east_starved-true_iso_512.png
↓ PNG 512×512
blaze=seething,facing=north,starved=false
Induction Range - blaze=seething,facing=north,starved=false
induction_range_blaze-seething_facing-north_starved-false_iso_512.png
↓ PNG 512×512
blaze=seething,facing=north,starved=true
Induction Range - blaze=seething,facing=north,starved=true
induction_range_blaze-seething_facing-north_starved-true_iso_512.png
↓ PNG 512×512
blaze=seething,facing=south,starved=false
Induction Range - blaze=seething,facing=south,starved=false
induction_range_blaze-seething_facing-south_starved-false_iso_512.png
↓ PNG 512×512
blaze=seething,facing=south,starved=true
Induction Range - blaze=seething,facing=south,starved=true
induction_range_blaze-seething_facing-south_starved-true_iso_512.png
↓ PNG 512×512
blaze=seething,facing=west,starved=false
Induction Range - blaze=seething,facing=west,starved=false
induction_range_blaze-seething_facing-west_starved-false_iso_512.png
↓ PNG 512×512
blaze=seething,facing=west,starved=true
Induction Range - blaze=seething,facing=west,starved=true
induction_range_blaze-seething_facing-west_starved-true_iso_512.png
↓ PNG 512×512
blaze=smouldering,facing=east,starved=false
Induction Range - blaze=smouldering,facing=east,starved=false
induction_range_blaze-smouldering_facing-east_starved-false_iso_512.png
↓ PNG 512×512
blaze=smouldering,facing=east,starved=true
Induction Range - blaze=smouldering,facing=east,starved=true
induction_range_blaze-smouldering_facing-east_starved-true_iso_512.png
↓ PNG 512×512
blaze=smouldering,facing=north,starved=false
Induction Range - blaze=smouldering,facing=north,starved=false
induction_range_blaze-smouldering_facing-north_starved-false_iso_512.png
↓ PNG 512×512
blaze=smouldering,facing=north,starved=true
Induction Range - blaze=smouldering,facing=north,starved=true
induction_range_blaze-smouldering_facing-north_starved-true_iso_512.png
↓ PNG 512×512
blaze=smouldering,facing=south,starved=false
Induction Range - blaze=smouldering,facing=south,starved=false
induction_range_blaze-smouldering_facing-south_starved-false_iso_512.png
↓ PNG 512×512
blaze=smouldering,facing=south,starved=true
Induction Range - blaze=smouldering,facing=south,starved=true
induction_range_blaze-smouldering_facing-south_starved-true_iso_512.png
↓ PNG 512×512
blaze=smouldering,facing=west,starved=false
Induction Range - blaze=smouldering,facing=west,starved=false
induction_range_blaze-smouldering_facing-west_starved-false_iso_512.png
↓ PNG 512×512
blaze=smouldering,facing=west,starved=true
Induction Range - blaze=smouldering,facing=west,starved=true
induction_range_blaze-smouldering_facing-west_starved-true_iso_512.png
↓ PNG 512×512

Direkt per API einbinden

Binde diesen Render direkt ein. Winkel, Größe und Blockzustand sind Query-Parameter; Bilder werden auf unserem CDN zwischengespeichert.

DIESE SEITE WIRD GEFUNDEN ÜBER
Renders werden von BlocksItems aus Modelldaten erzeugt und können vom Aussehen im Spiel abweichen. Das Blockdesign gehört Mojang bzw. den jeweiligen Mod-Autoren.