Puleggia analogica Immagini
Render gratuiti di Puleggia analogica, generati dai dati del modello. Scarica in PNG trasparente o JPG, fino a 1024×1024.
DIMENSIONE DELL'IMMAGINE
512 × 512 PX · PNG TRASPARENTE
Varianti dello stato del blocco
Ogni variante dello stato di questo blocco, renderizzata in isometrico alla dimensione selezionata. I nomi dei file includono lo stato, così i download restano ordinati.
powered=false,part=end,axis_along_first=false,axis=x
adjustable_pulley_powered-false_part-end_axis_along_first-false_axis-x_iso_512.png
↓ PNG 512×512
powered=false,part=end,axis_along_first=false,axis=y
adjustable_pulley_powered-false_part-end_axis_along_first-false_axis-y_iso_512.png
↓ PNG 512×512
powered=false,part=end,axis_along_first=false,axis=z
adjustable_pulley_powered-false_part-end_axis_along_first-false_axis-z_iso_512.png
↓ PNG 512×512
powered=false,part=end,axis_along_first=true,axis=x
adjustable_pulley_powered-false_part-end_axis_along_first-true_axis-x_iso_512.png
↓ PNG 512×512
powered=false,part=end,axis_along_first=true,axis=y
adjustable_pulley_powered-false_part-end_axis_along_first-true_axis-y_iso_512.png
↓ PNG 512×512
powered=false,part=end,axis_along_first=true,axis=z
adjustable_pulley_powered-false_part-end_axis_along_first-true_axis-z_iso_512.png
↓ PNG 512×512
powered=false,part=middle,axis_along_first=false,axis=x
adjustable_pulley_powered-false_part-middle_axis_along_first-false_axis-x_iso_512.png
↓ PNG 512×512
powered=false,part=middle,axis_along_first=false,axis=y
adjustable_pulley_powered-false_part-middle_axis_along_first-false_axis-y_iso_512.png
↓ PNG 512×512
powered=false,part=middle,axis_along_first=false,axis=z
adjustable_pulley_powered-false_part-middle_axis_along_first-false_axis-z_iso_512.png
↓ PNG 512×512
powered=false,part=middle,axis_along_first=true,axis=x
adjustable_pulley_powered-false_part-middle_axis_along_first-true_axis-x_iso_512.png
↓ PNG 512×512
powered=false,part=middle,axis_along_first=true,axis=y
adjustable_pulley_powered-false_part-middle_axis_along_first-true_axis-y_iso_512.png
↓ PNG 512×512
powered=false,part=middle,axis_along_first=true,axis=z
adjustable_pulley_powered-false_part-middle_axis_along_first-true_axis-z_iso_512.png
↓ PNG 512×512
powered=false,part=none,axis_along_first=false,axis=x
adjustable_pulley_powered-false_part-none_axis_along_first-false_axis-x_iso_512.png
↓ PNG 512×512
powered=false,part=none,axis_along_first=false,axis=y
adjustable_pulley_powered-false_part-none_axis_along_first-false_axis-y_iso_512.png
↓ PNG 512×512
powered=false,part=none,axis_along_first=false,axis=z
adjustable_pulley_powered-false_part-none_axis_along_first-false_axis-z_iso_512.png
↓ PNG 512×512
powered=false,part=none,axis_along_first=true,axis=x
adjustable_pulley_powered-false_part-none_axis_along_first-true_axis-x_iso_512.png
↓ PNG 512×512
powered=false,part=none,axis_along_first=true,axis=y
adjustable_pulley_powered-false_part-none_axis_along_first-true_axis-y_iso_512.png
↓ PNG 512×512
powered=false,part=none,axis_along_first=true,axis=z
adjustable_pulley_powered-false_part-none_axis_along_first-true_axis-z_iso_512.png
↓ PNG 512×512
powered=false,part=start,axis_along_first=false,axis=x
adjustable_pulley_powered-false_part-start_axis_along_first-false_axis-x_iso_512.png
↓ PNG 512×512
powered=false,part=start,axis_along_first=false,axis=y
adjustable_pulley_powered-false_part-start_axis_along_first-false_axis-y_iso_512.png
↓ PNG 512×512
powered=false,part=start,axis_along_first=false,axis=z
adjustable_pulley_powered-false_part-start_axis_along_first-false_axis-z_iso_512.png
↓ PNG 512×512
powered=false,part=start,axis_along_first=true,axis=x
adjustable_pulley_powered-false_part-start_axis_along_first-true_axis-x_iso_512.png
↓ PNG 512×512
powered=false,part=start,axis_along_first=true,axis=y
adjustable_pulley_powered-false_part-start_axis_along_first-true_axis-y_iso_512.png
↓ PNG 512×512
powered=false,part=start,axis_along_first=true,axis=z
adjustable_pulley_powered-false_part-start_axis_along_first-true_axis-z_iso_512.png
↓ PNG 512×512
powered=true,part=end,axis_along_first=false,axis=x
adjustable_pulley_powered-true_part-end_axis_along_first-false_axis-x_iso_512.png
↓ PNG 512×512
powered=true,part=end,axis_along_first=false,axis=y
adjustable_pulley_powered-true_part-end_axis_along_first-false_axis-y_iso_512.png
↓ PNG 512×512
powered=true,part=end,axis_along_first=false,axis=z
adjustable_pulley_powered-true_part-end_axis_along_first-false_axis-z_iso_512.png
↓ PNG 512×512
powered=true,part=end,axis_along_first=true,axis=x
adjustable_pulley_powered-true_part-end_axis_along_first-true_axis-x_iso_512.png
↓ PNG 512×512
powered=true,part=end,axis_along_first=true,axis=y
adjustable_pulley_powered-true_part-end_axis_along_first-true_axis-y_iso_512.png
↓ PNG 512×512
powered=true,part=end,axis_along_first=true,axis=z
adjustable_pulley_powered-true_part-end_axis_along_first-true_axis-z_iso_512.png
↓ PNG 512×512
powered=true,part=middle,axis_along_first=false,axis=x
adjustable_pulley_powered-true_part-middle_axis_along_first-false_axis-x_iso_512.png
↓ PNG 512×512
powered=true,part=middle,axis_along_first=false,axis=y
adjustable_pulley_powered-true_part-middle_axis_along_first-false_axis-y_iso_512.png
↓ PNG 512×512
powered=true,part=middle,axis_along_first=false,axis=z
adjustable_pulley_powered-true_part-middle_axis_along_first-false_axis-z_iso_512.png
↓ PNG 512×512
powered=true,part=middle,axis_along_first=true,axis=x
adjustable_pulley_powered-true_part-middle_axis_along_first-true_axis-x_iso_512.png
↓ PNG 512×512
powered=true,part=middle,axis_along_first=true,axis=y
adjustable_pulley_powered-true_part-middle_axis_along_first-true_axis-y_iso_512.png
↓ PNG 512×512
powered=true,part=middle,axis_along_first=true,axis=z
adjustable_pulley_powered-true_part-middle_axis_along_first-true_axis-z_iso_512.png
↓ PNG 512×512
powered=true,part=none,axis_along_first=false,axis=x
adjustable_pulley_powered-true_part-none_axis_along_first-false_axis-x_iso_512.png
↓ PNG 512×512
powered=true,part=none,axis_along_first=false,axis=y
adjustable_pulley_powered-true_part-none_axis_along_first-false_axis-y_iso_512.png
↓ PNG 512×512
powered=true,part=none,axis_along_first=false,axis=z
adjustable_pulley_powered-true_part-none_axis_along_first-false_axis-z_iso_512.png
↓ PNG 512×512
powered=true,part=none,axis_along_first=true,axis=x
adjustable_pulley_powered-true_part-none_axis_along_first-true_axis-x_iso_512.png
↓ PNG 512×512
powered=true,part=none,axis_along_first=true,axis=y
adjustable_pulley_powered-true_part-none_axis_along_first-true_axis-y_iso_512.png
↓ PNG 512×512
powered=true,part=none,axis_along_first=true,axis=z
adjustable_pulley_powered-true_part-none_axis_along_first-true_axis-z_iso_512.png
↓ PNG 512×512
powered=true,part=start,axis_along_first=false,axis=x
adjustable_pulley_powered-true_part-start_axis_along_first-false_axis-x_iso_512.png
↓ PNG 512×512
powered=true,part=start,axis_along_first=false,axis=y
adjustable_pulley_powered-true_part-start_axis_along_first-false_axis-y_iso_512.png
↓ PNG 512×512
powered=true,part=start,axis_along_first=false,axis=z
adjustable_pulley_powered-true_part-start_axis_along_first-false_axis-z_iso_512.png
↓ PNG 512×512
powered=true,part=start,axis_along_first=true,axis=x
adjustable_pulley_powered-true_part-start_axis_along_first-true_axis-x_iso_512.png
↓ PNG 512×512
powered=true,part=start,axis_along_first=true,axis=y
adjustable_pulley_powered-true_part-start_axis_along_first-true_axis-y_iso_512.png
↓ PNG 512×512
powered=true,part=start,axis_along_first=true,axis=z
adjustable_pulley_powered-true_part-start_axis_along_first-true_axis-z_iso_512.png
↓ PNG 512×512
Hotlink tramite API
Incorpora questo render direttamente. Angolo, dimensione e stato del blocco sono parametri di query; le immagini sono memorizzate nella cache della nostra CDN.
https://blocksitems.com/api/v2/blocks/create:adjustable_pulley/render.png
LE PERSONE TROVANO QUESTA PAGINA CERCANDO
“minecraft Puleggia analogica image”
“minecraft Puleggia analogica png”
“create:adjustable_pulley render”
“minecraft Puleggia analogica transparent”
I render sono generati da BlocksItems a partire dai dati del modello e possono differire dall'aspetto nel gioco. Il design del blocco appartiene a Mojang o ai rispettivi autori delle mod.