전체
모든 모드

바닐라와 선택한 모드만, 또는 모드팩 전체를 표시합니다.

검색 아이템 블록 모드 모드팩 리소스 팩 색상 그라데이션 지도 아트 생성기 레시피 트리 제작 차트 API
모드팩이나 일부 모드만 표시

바닐라와 선택한 모드만, 또는 모드팩 전체를 표시합니다.

언어
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Render 이미지

모델 데이터로 생성한 무료 Render 렌더입니다. 투명 PNG 또는 JPG를 최대 1024×1024로 다운로드하세요.

← 페이지로 돌아가기
이미지 크기 512 × 512 PX · 투명 PNG
ISOMETRIC
Render - ISOMETRIC
render_iso_512.png
↓ PNG 512×512
LOW ANGLE
Render - LOW ANGLE
render_low_512.png
↓ PNG 512×512
FRONT
Render - FRONT
render_front_512.png
↓ PNG 512×512
SIDE
Render - SIDE
render_side_512.png
↓ PNG 512×512
TOP-DOWN
Render - TOP-DOWN
render_top_512.png
↓ PNG 512×512

블록 상태 변형

이 블록의 모든 블록 상태 변형을 선택한 크기로 등각 렌더링했습니다. 파일 이름에 상태가 포함되어 다운로드 후에도 정리하기 쉽습니다.

기본 상태
Render
render_iso_512.png
↓ PNG 512×512
render_part=bearing_plate_down
Render - render_part=bearing_plate_down
render_render_part-bearing_plate_down_iso_512.png
↓ PNG 512×512
render_part=bearing_plate_east
Render - render_part=bearing_plate_east
render_render_part-bearing_plate_east_iso_512.png
↓ PNG 512×512
render_part=bearing_plate_north
Render - render_part=bearing_plate_north
render_render_part-bearing_plate_north_iso_512.png
↓ PNG 512×512
render_part=bearing_plate_south
Render - render_part=bearing_plate_south
render_render_part-bearing_plate_south_iso_512.png
↓ PNG 512×512
render_part=bearing_plate_up
Render - render_part=bearing_plate_up
render_render_part-bearing_plate_up_iso_512.png
↓ PNG 512×512
render_part=bearing_plate_west
Render - render_part=bearing_plate_west
render_render_part-bearing_plate_west_iso_512.png
↓ PNG 512×512
render_part=blaze_kindled
Render - render_part=blaze_kindled
render_render_part-blaze_kindled_iso_512.png
↓ PNG 512×512
render_part=blaze_seething
Render - render_part=blaze_seething
render_render_part-blaze_seething_iso_512.png
↓ PNG 512×512
render_part=blaze_smouldering
Render - render_part=blaze_smouldering
render_render_part-blaze_smouldering_iso_512.png
↓ PNG 512×512
render_part=clockwise_rotation_indicator
Render - render_part=clockwise_rotation_indicator
render_render_part-clockwise_rotation_indicator_iso_512.png
↓ PNG 512×512
render_part=counterclockwise_rotation_indicator
Render - render_part=counterclockwise_rotation_indicator
render_render_part-counterclockwise_rotation_indicator_iso_512.png
↓ PNG 512×512
render_part=crafter_cover_east
Render - render_part=crafter_cover_east
render_render_part-crafter_cover_east_iso_512.png
↓ PNG 512×512
render_part=crafter_cover_north
Render - render_part=crafter_cover_north
render_render_part-crafter_cover_north_iso_512.png
↓ PNG 512×512
render_part=crafter_cover_south
Render - render_part=crafter_cover_south
render_render_part-crafter_cover_south_iso_512.png
↓ PNG 512×512
render_part=crafter_cover_west
Render - render_part=crafter_cover_west
render_render_part-crafter_cover_west_iso_512.png
↓ PNG 512×512
render_part=deployer_down
Render - render_part=deployer_down
render_render_part-deployer_down_iso_512.png
↓ PNG 512×512
render_part=deployer_east
Render - render_part=deployer_east
render_render_part-deployer_east_iso_512.png
↓ PNG 512×512
render_part=deployer_holding_down
Render - render_part=deployer_holding_down
render_render_part-deployer_holding_down_iso_512.png
↓ PNG 512×512
render_part=deployer_holding_east
Render - render_part=deployer_holding_east
render_render_part-deployer_holding_east_iso_512.png
↓ PNG 512×512
render_part=deployer_holding_north
Render - render_part=deployer_holding_north
render_render_part-deployer_holding_north_iso_512.png
↓ PNG 512×512
render_part=deployer_holding_south
Render - render_part=deployer_holding_south
render_render_part-deployer_holding_south_iso_512.png
↓ PNG 512×512
render_part=deployer_holding_up
Render - render_part=deployer_holding_up
render_render_part-deployer_holding_up_iso_512.png
↓ PNG 512×512
render_part=deployer_holding_west
Render - render_part=deployer_holding_west
render_render_part-deployer_holding_west_iso_512.png
↓ PNG 512×512
render_part=deployer_north
Render - render_part=deployer_north
render_render_part-deployer_north_iso_512.png
↓ PNG 512×512
render_part=deployer_south
Render - render_part=deployer_south
render_render_part-deployer_south_iso_512.png
↓ PNG 512×512
render_part=deployer_up
Render - render_part=deployer_up
render_render_part-deployer_up_iso_512.png
↓ PNG 512×512
render_part=deployer_west
Render - render_part=deployer_west
render_render_part-deployer_west_iso_512.png
↓ PNG 512×512
render_part=dial
Render - render_part=dial
render_render_part-dial_iso_512.png
↓ PNG 512×512
render_part=drill_head_down
Render - render_part=drill_head_down
render_render_part-drill_head_down_iso_512.png
↓ PNG 512×512
render_part=drill_head_east
Render - render_part=drill_head_east
render_render_part-drill_head_east_iso_512.png
↓ PNG 512×512
render_part=drill_head_north
Render - render_part=drill_head_north
render_render_part-drill_head_north_iso_512.png
↓ PNG 512×512
render_part=drill_head_south
Render - render_part=drill_head_south
render_render_part-drill_head_south_iso_512.png
↓ PNG 512×512
render_part=drill_head_up
Render - render_part=drill_head_up
render_render_part-drill_head_up_iso_512.png
↓ PNG 512×512
render_part=drill_head_west
Render - render_part=drill_head_west
render_render_part-drill_head_west_iso_512.png
↓ PNG 512×512
render_part=flywheel_e
Render - render_part=flywheel_e
render_render_part-flywheel_e_iso_512.png
↓ PNG 512×512
render_part=flywheel_n
Render - render_part=flywheel_n
render_render_part-flywheel_n_iso_512.png
↓ PNG 512×512
render_part=flywheel_s
Render - render_part=flywheel_s
render_render_part-flywheel_s_iso_512.png
↓ PNG 512×512
render_part=flywheel_w
Render - render_part=flywheel_w
render_render_part-flywheel_w_iso_512.png
↓ PNG 512×512
render_part=furnace_hat
Render - render_part=furnace_hat
render_render_part-furnace_hat_iso_512.png
↓ PNG 512×512
render_part=half_shaft_down
Render - render_part=half_shaft_down
render_render_part-half_shaft_down_iso_512.png
↓ PNG 512×512
render_part=half_shaft_east
Render - render_part=half_shaft_east
render_render_part-half_shaft_east_iso_512.png
↓ PNG 512×512
render_part=half_shaft_north
Render - render_part=half_shaft_north
render_render_part-half_shaft_north_iso_512.png
↓ PNG 512×512
render_part=half_shaft_south
Render - render_part=half_shaft_south
render_render_part-half_shaft_south_iso_512.png
↓ PNG 512×512
render_part=half_shaft_up
Render - render_part=half_shaft_up
render_render_part-half_shaft_up_iso_512.png
↓ PNG 512×512
render_part=half_shaft_west
Render - render_part=half_shaft_west
render_render_part-half_shaft_west_iso_512.png
↓ PNG 512×512
render_part=harvester
Render - render_part=harvester
render_render_part-harvester_iso_512.png
↓ PNG 512×512
render_part=lower_rotating_connector
Render - render_part=lower_rotating_connector
render_render_part-lower_rotating_connector_iso_512.png
↓ PNG 512×512
render_part=lower_sliding_connector
Render - render_part=lower_sliding_connector
render_render_part-lower_sliding_connector_iso_512.png
↓ PNG 512×512
render_part=millstone
Render - render_part=millstone
render_render_part-millstone_iso_512.png
↓ PNG 512×512
render_part=press_x
Render - render_part=press_x
render_render_part-press_x_iso_512.png
↓ PNG 512×512
render_part=press_z
Render - render_part=press_z
render_render_part-press_z_iso_512.png
↓ PNG 512×512
render_part=saw_x
Render - render_part=saw_x
render_render_part-saw_x_iso_512.png
↓ PNG 512×512
render_part=saw_y
Render - render_part=saw_y
render_render_part-saw_y_iso_512.png
↓ PNG 512×512
render_part=saw_z
Render - render_part=saw_z
render_render_part-saw_z_iso_512.png
↓ PNG 512×512
render_part=shaftless_cog_x
Render - render_part=shaftless_cog_x
render_render_part-shaftless_cog_x_iso_512.png
↓ PNG 512×512
render_part=shaftless_cog_y
Render - render_part=shaftless_cog_y
render_render_part-shaftless_cog_y_iso_512.png
↓ PNG 512×512
render_part=shaftless_cog_z
Render - render_part=shaftless_cog_z
render_render_part-shaftless_cog_z_iso_512.png
↓ PNG 512×512
render_part=suction_cup
Render - render_part=suction_cup
render_render_part-suction_cup_iso_512.png
↓ PNG 512×512
render_part=upper_rotating_connector
Render - render_part=upper_rotating_connector
render_render_part-upper_rotating_connector_iso_512.png
↓ PNG 512×512
render_part=upper_sliding_connector
Render - render_part=upper_sliding_connector
render_render_part-upper_sliding_connector_iso_512.png
↓ PNG 512×512
render_part=water_wheel_down
Render - render_part=water_wheel_down
render_render_part-water_wheel_down_iso_512.png
↓ PNG 512×512
render_part=water_wheel_east
Render - render_part=water_wheel_east
render_render_part-water_wheel_east_iso_512.png
↓ PNG 512×512
render_part=water_wheel_north
Render - render_part=water_wheel_north
render_render_part-water_wheel_north_iso_512.png
↓ PNG 512×512
render_part=water_wheel_south
Render - render_part=water_wheel_south
render_render_part-water_wheel_south_iso_512.png
↓ PNG 512×512
render_part=water_wheel_up
Render - render_part=water_wheel_up
render_render_part-water_wheel_up_iso_512.png
↓ PNG 512×512
render_part=water_wheel_west
Render - render_part=water_wheel_west
render_render_part-water_wheel_west_iso_512.png
↓ PNG 512×512
render_part=whisk
Render - render_part=whisk
render_render_part-whisk_iso_512.png
↓ PNG 512×512

API로 핫링크

이 렌더를 직접 삽입하세요. 각도, 크기, 블록 상태는 쿼리 매개변수이며 이미지는 저희 CDN에 캐시됩니다.

사람들이 이 페이지를 찾는 검색어
렌더는 BlocksItems가 모델 데이터로 생성하며 게임 내 모습과 다를 수 있습니다. 블록 디자인은 Mojang 또는 각 모드 제작자의 소유입니다.