Gambar
SUDUT
ISOMETRIC
LOW ANGLE
FRONT
SIDE
TOP-DOWN
⚠ Render bisa berbeda dari blok di dalam game karena optimasi yang kami lakukan, kami terus menyempurnakan fitur ini.
LAPORKAN MASALAH
Status blok
144
axis=x,facing=east,tripped=false,visual_state=brass
axis=x,facing=east,tripped=false,visual_state=burnt
axis=x,facing=east,tripped=false,visual_state=copper
axis=x,facing=east,tripped=false,visual_state=off
axis=x,facing=east,tripped=false,visual_state=tripped
axis=x,facing=east,tripped=false,visual_state=zinc
axis=x,facing=east,tripped=true,visual_state=brass
axis=x,facing=east,tripped=true,visual_state=burnt
axis=x,facing=east,tripped=true,visual_state=copper
axis=x,facing=east,tripped=true,visual_state=off
axis=x,facing=east,tripped=true,visual_state=tripped
axis=x,facing=east,tripped=true,visual_state=zinc
axis=x,facing=north,tripped=false,visual_state=brass
axis=x,facing=north,tripped=false,visual_state=burnt
axis=x,facing=north,tripped=false,visual_state=copper
axis=x,facing=north,tripped=false,visual_state=off
axis=x,facing=north,tripped=false,visual_state=tripped
axis=x,facing=north,tripped=false,visual_state=zinc
axis=x,facing=north,tripped=true,visual_state=brass
axis=x,facing=north,tripped=true,visual_state=burnt
axis=x,facing=north,tripped=true,visual_state=copper
axis=x,facing=north,tripped=true,visual_state=off
axis=x,facing=north,tripped=true,visual_state=tripped
axis=x,facing=north,tripped=true,visual_state=zinc
axis=x,facing=south,tripped=false,visual_state=brass
axis=x,facing=south,tripped=false,visual_state=burnt
axis=x,facing=south,tripped=false,visual_state=copper
axis=x,facing=south,tripped=false,visual_state=off
axis=x,facing=south,tripped=false,visual_state=tripped
axis=x,facing=south,tripped=false,visual_state=zinc
axis=x,facing=south,tripped=true,visual_state=brass
axis=x,facing=south,tripped=true,visual_state=burnt
axis=x,facing=south,tripped=true,visual_state=copper
axis=x,facing=south,tripped=true,visual_state=off
axis=x,facing=south,tripped=true,visual_state=tripped
axis=x,facing=south,tripped=true,visual_state=zinc
axis=x,facing=west,tripped=false,visual_state=brass
axis=x,facing=west,tripped=false,visual_state=burnt
axis=x,facing=west,tripped=false,visual_state=copper
axis=x,facing=west,tripped=false,visual_state=off
axis=x,facing=west,tripped=false,visual_state=tripped
axis=x,facing=west,tripped=false,visual_state=zinc
axis=x,facing=west,tripped=true,visual_state=brass
axis=x,facing=west,tripped=true,visual_state=burnt
axis=x,facing=west,tripped=true,visual_state=copper
axis=x,facing=west,tripped=true,visual_state=off
axis=x,facing=west,tripped=true,visual_state=tripped
axis=x,facing=west,tripped=true,visual_state=zinc
axis=y,facing=east,tripped=false,visual_state=brass
axis=y,facing=east,tripped=false,visual_state=burnt
axis=y,facing=east,tripped=false,visual_state=copper
axis=y,facing=east,tripped=false,visual_state=off
axis=y,facing=east,tripped=false,visual_state=tripped
axis=y,facing=east,tripped=false,visual_state=zinc
axis=y,facing=east,tripped=true,visual_state=brass
axis=y,facing=east,tripped=true,visual_state=burnt
axis=y,facing=east,tripped=true,visual_state=copper
axis=y,facing=east,tripped=true,visual_state=off
axis=y,facing=east,tripped=true,visual_state=tripped
axis=y,facing=east,tripped=true,visual_state=zinc
axis=y,facing=north,tripped=false,visual_state=brass
axis=y,facing=north,tripped=false,visual_state=burnt
axis=y,facing=north,tripped=false,visual_state=copper
axis=y,facing=north,tripped=false,visual_state=off
axis=y,facing=north,tripped=false,visual_state=tripped
axis=y,facing=north,tripped=false,visual_state=zinc
axis=y,facing=north,tripped=true,visual_state=brass
axis=y,facing=north,tripped=true,visual_state=burnt
axis=y,facing=north,tripped=true,visual_state=copper
axis=y,facing=north,tripped=true,visual_state=off
axis=y,facing=north,tripped=true,visual_state=tripped
axis=y,facing=north,tripped=true,visual_state=zinc
axis=y,facing=south,tripped=false,visual_state=brass
axis=y,facing=south,tripped=false,visual_state=burnt
axis=y,facing=south,tripped=false,visual_state=copper
axis=y,facing=south,tripped=false,visual_state=off
axis=y,facing=south,tripped=false,visual_state=tripped
axis=y,facing=south,tripped=false,visual_state=zinc
axis=y,facing=south,tripped=true,visual_state=brass
axis=y,facing=south,tripped=true,visual_state=burnt
axis=y,facing=south,tripped=true,visual_state=copper
axis=y,facing=south,tripped=true,visual_state=off
axis=y,facing=south,tripped=true,visual_state=tripped
axis=y,facing=south,tripped=true,visual_state=zinc
axis=y,facing=west,tripped=false,visual_state=brass
axis=y,facing=west,tripped=false,visual_state=burnt
axis=y,facing=west,tripped=false,visual_state=copper
axis=y,facing=west,tripped=false,visual_state=off
axis=y,facing=west,tripped=false,visual_state=tripped
axis=y,facing=west,tripped=false,visual_state=zinc
axis=y,facing=west,tripped=true,visual_state=brass
axis=y,facing=west,tripped=true,visual_state=burnt
axis=y,facing=west,tripped=true,visual_state=copper
axis=y,facing=west,tripped=true,visual_state=off
axis=y,facing=west,tripped=true,visual_state=tripped
axis=y,facing=west,tripped=true,visual_state=zinc
axis=z,facing=east,tripped=false,visual_state=brass
axis=z,facing=east,tripped=false,visual_state=burnt
axis=z,facing=east,tripped=false,visual_state=copper
axis=z,facing=east,tripped=false,visual_state=off
axis=z,facing=east,tripped=false,visual_state=tripped
axis=z,facing=east,tripped=false,visual_state=zinc
axis=z,facing=east,tripped=true,visual_state=brass
axis=z,facing=east,tripped=true,visual_state=burnt
axis=z,facing=east,tripped=true,visual_state=copper
axis=z,facing=east,tripped=true,visual_state=off
axis=z,facing=east,tripped=true,visual_state=tripped
axis=z,facing=east,tripped=true,visual_state=zinc
axis=z,facing=north,tripped=false,visual_state=brass
axis=z,facing=north,tripped=false,visual_state=burnt
axis=z,facing=north,tripped=false,visual_state=copper
axis=z,facing=north,tripped=false,visual_state=off
axis=z,facing=north,tripped=false,visual_state=tripped
axis=z,facing=north,tripped=false,visual_state=zinc
axis=z,facing=north,tripped=true,visual_state=brass
axis=z,facing=north,tripped=true,visual_state=burnt
axis=z,facing=north,tripped=true,visual_state=copper
axis=z,facing=north,tripped=true,visual_state=off
axis=z,facing=north,tripped=true,visual_state=tripped
axis=z,facing=north,tripped=true,visual_state=zinc
axis=z,facing=south,tripped=false,visual_state=brass
axis=z,facing=south,tripped=false,visual_state=burnt
axis=z,facing=south,tripped=false,visual_state=copper
axis=z,facing=south,tripped=false,visual_state=off
axis=z,facing=south,tripped=false,visual_state=tripped
axis=z,facing=south,tripped=false,visual_state=zinc
axis=z,facing=south,tripped=true,visual_state=brass
axis=z,facing=south,tripped=true,visual_state=burnt
axis=z,facing=south,tripped=true,visual_state=copper
axis=z,facing=south,tripped=true,visual_state=off
axis=z,facing=south,tripped=true,visual_state=tripped
axis=z,facing=south,tripped=true,visual_state=zinc
axis=z,facing=west,tripped=false,visual_state=brass
axis=z,facing=west,tripped=false,visual_state=burnt
axis=z,facing=west,tripped=false,visual_state=copper
axis=z,facing=west,tripped=false,visual_state=off
axis=z,facing=west,tripped=false,visual_state=tripped
axis=z,facing=west,tripped=false,visual_state=zinc
axis=z,facing=west,tripped=true,visual_state=brass
axis=z,facing=west,tripped=true,visual_state=burnt
axis=z,facing=west,tripped=true,visual_state=copper
axis=z,facing=west,tripped=true,visual_state=off
axis=z,facing=west,tripped=true,visual_state=tripped
axis=z,facing=west,tripped=true,visual_state=zinc
Terjemahan
2 BAHASA
de_de Compact Fuse
en_us Compact Fuse
Diubah oleh
PAKET SUMBER DAYA DAN MOD