Imagens
ÂNGULO
ISOMETRIC
LOW ANGLE
FRONT
SIDE
TOP-DOWN
⚠ As renderizações podem diferir dos blocos do jogo por causa das otimizações que fazemos, melhoramos este recurso continuamente.
REPORTAR UM PROBLEMA
Estados de bloco
144
axis=x,facing=east,tripped=false,visual_state=brass
axis=x,facing=east,tripped=false,visual_state=burnt
axis=x,facing=east,tripped=false,visual_state=copper
axis=x,facing=east,tripped=false,visual_state=off
axis=x,facing=east,tripped=false,visual_state=tripped
axis=x,facing=east,tripped=false,visual_state=zinc
axis=x,facing=east,tripped=true,visual_state=brass
axis=x,facing=east,tripped=true,visual_state=burnt
axis=x,facing=east,tripped=true,visual_state=copper
axis=x,facing=east,tripped=true,visual_state=off
axis=x,facing=east,tripped=true,visual_state=tripped
axis=x,facing=east,tripped=true,visual_state=zinc
axis=x,facing=north,tripped=false,visual_state=brass
axis=x,facing=north,tripped=false,visual_state=burnt
axis=x,facing=north,tripped=false,visual_state=copper
axis=x,facing=north,tripped=false,visual_state=off
axis=x,facing=north,tripped=false,visual_state=tripped
axis=x,facing=north,tripped=false,visual_state=zinc
axis=x,facing=north,tripped=true,visual_state=brass
axis=x,facing=north,tripped=true,visual_state=burnt
axis=x,facing=north,tripped=true,visual_state=copper
axis=x,facing=north,tripped=true,visual_state=off
axis=x,facing=north,tripped=true,visual_state=tripped
axis=x,facing=north,tripped=true,visual_state=zinc
axis=x,facing=south,tripped=false,visual_state=brass
axis=x,facing=south,tripped=false,visual_state=burnt
axis=x,facing=south,tripped=false,visual_state=copper
axis=x,facing=south,tripped=false,visual_state=off
axis=x,facing=south,tripped=false,visual_state=tripped
axis=x,facing=south,tripped=false,visual_state=zinc
axis=x,facing=south,tripped=true,visual_state=brass
axis=x,facing=south,tripped=true,visual_state=burnt
axis=x,facing=south,tripped=true,visual_state=copper
axis=x,facing=south,tripped=true,visual_state=off
axis=x,facing=south,tripped=true,visual_state=tripped
axis=x,facing=south,tripped=true,visual_state=zinc
axis=x,facing=west,tripped=false,visual_state=brass
axis=x,facing=west,tripped=false,visual_state=burnt
axis=x,facing=west,tripped=false,visual_state=copper
axis=x,facing=west,tripped=false,visual_state=off
axis=x,facing=west,tripped=false,visual_state=tripped
axis=x,facing=west,tripped=false,visual_state=zinc
axis=x,facing=west,tripped=true,visual_state=brass
axis=x,facing=west,tripped=true,visual_state=burnt
axis=x,facing=west,tripped=true,visual_state=copper
axis=x,facing=west,tripped=true,visual_state=off
axis=x,facing=west,tripped=true,visual_state=tripped
axis=x,facing=west,tripped=true,visual_state=zinc
axis=y,facing=east,tripped=false,visual_state=brass
axis=y,facing=east,tripped=false,visual_state=burnt
axis=y,facing=east,tripped=false,visual_state=copper
axis=y,facing=east,tripped=false,visual_state=off
axis=y,facing=east,tripped=false,visual_state=tripped
axis=y,facing=east,tripped=false,visual_state=zinc
axis=y,facing=east,tripped=true,visual_state=brass
axis=y,facing=east,tripped=true,visual_state=burnt
axis=y,facing=east,tripped=true,visual_state=copper
axis=y,facing=east,tripped=true,visual_state=off
axis=y,facing=east,tripped=true,visual_state=tripped
axis=y,facing=east,tripped=true,visual_state=zinc
axis=y,facing=north,tripped=false,visual_state=brass
axis=y,facing=north,tripped=false,visual_state=burnt
axis=y,facing=north,tripped=false,visual_state=copper
axis=y,facing=north,tripped=false,visual_state=off
axis=y,facing=north,tripped=false,visual_state=tripped
axis=y,facing=north,tripped=false,visual_state=zinc
axis=y,facing=north,tripped=true,visual_state=brass
axis=y,facing=north,tripped=true,visual_state=burnt
axis=y,facing=north,tripped=true,visual_state=copper
axis=y,facing=north,tripped=true,visual_state=off
axis=y,facing=north,tripped=true,visual_state=tripped
axis=y,facing=north,tripped=true,visual_state=zinc
axis=y,facing=south,tripped=false,visual_state=brass
axis=y,facing=south,tripped=false,visual_state=burnt
axis=y,facing=south,tripped=false,visual_state=copper
axis=y,facing=south,tripped=false,visual_state=off
axis=y,facing=south,tripped=false,visual_state=tripped
axis=y,facing=south,tripped=false,visual_state=zinc
axis=y,facing=south,tripped=true,visual_state=brass
axis=y,facing=south,tripped=true,visual_state=burnt
axis=y,facing=south,tripped=true,visual_state=copper
axis=y,facing=south,tripped=true,visual_state=off
axis=y,facing=south,tripped=true,visual_state=tripped
axis=y,facing=south,tripped=true,visual_state=zinc
axis=y,facing=west,tripped=false,visual_state=brass
axis=y,facing=west,tripped=false,visual_state=burnt
axis=y,facing=west,tripped=false,visual_state=copper
axis=y,facing=west,tripped=false,visual_state=off
axis=y,facing=west,tripped=false,visual_state=tripped
axis=y,facing=west,tripped=false,visual_state=zinc
axis=y,facing=west,tripped=true,visual_state=brass
axis=y,facing=west,tripped=true,visual_state=burnt
axis=y,facing=west,tripped=true,visual_state=copper
axis=y,facing=west,tripped=true,visual_state=off
axis=y,facing=west,tripped=true,visual_state=tripped
axis=y,facing=west,tripped=true,visual_state=zinc
axis=z,facing=east,tripped=false,visual_state=brass
axis=z,facing=east,tripped=false,visual_state=burnt
axis=z,facing=east,tripped=false,visual_state=copper
axis=z,facing=east,tripped=false,visual_state=off
axis=z,facing=east,tripped=false,visual_state=tripped
axis=z,facing=east,tripped=false,visual_state=zinc
axis=z,facing=east,tripped=true,visual_state=brass
axis=z,facing=east,tripped=true,visual_state=burnt
axis=z,facing=east,tripped=true,visual_state=copper
axis=z,facing=east,tripped=true,visual_state=off
axis=z,facing=east,tripped=true,visual_state=tripped
axis=z,facing=east,tripped=true,visual_state=zinc
axis=z,facing=north,tripped=false,visual_state=brass
axis=z,facing=north,tripped=false,visual_state=burnt
axis=z,facing=north,tripped=false,visual_state=copper
axis=z,facing=north,tripped=false,visual_state=off
axis=z,facing=north,tripped=false,visual_state=tripped
axis=z,facing=north,tripped=false,visual_state=zinc
axis=z,facing=north,tripped=true,visual_state=brass
axis=z,facing=north,tripped=true,visual_state=burnt
axis=z,facing=north,tripped=true,visual_state=copper
axis=z,facing=north,tripped=true,visual_state=off
axis=z,facing=north,tripped=true,visual_state=tripped
axis=z,facing=north,tripped=true,visual_state=zinc
axis=z,facing=south,tripped=false,visual_state=brass
axis=z,facing=south,tripped=false,visual_state=burnt
axis=z,facing=south,tripped=false,visual_state=copper
axis=z,facing=south,tripped=false,visual_state=off
axis=z,facing=south,tripped=false,visual_state=tripped
axis=z,facing=south,tripped=false,visual_state=zinc
axis=z,facing=south,tripped=true,visual_state=brass
axis=z,facing=south,tripped=true,visual_state=burnt
axis=z,facing=south,tripped=true,visual_state=copper
axis=z,facing=south,tripped=true,visual_state=off
axis=z,facing=south,tripped=true,visual_state=tripped
axis=z,facing=south,tripped=true,visual_state=zinc
axis=z,facing=west,tripped=false,visual_state=brass
axis=z,facing=west,tripped=false,visual_state=burnt
axis=z,facing=west,tripped=false,visual_state=copper
axis=z,facing=west,tripped=false,visual_state=off
axis=z,facing=west,tripped=false,visual_state=tripped
axis=z,facing=west,tripped=false,visual_state=zinc
axis=z,facing=west,tripped=true,visual_state=brass
axis=z,facing=west,tripped=true,visual_state=burnt
axis=z,facing=west,tripped=true,visual_state=copper
axis=z,facing=west,tripped=true,visual_state=off
axis=z,facing=west,tripped=true,visual_state=tripped
axis=z,facing=west,tripped=true,visual_state=zinc
Traduções
2 IDIOMAS
de_de Compact Fuse
en_us Compact Fuse
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PACOTES DE RECURSOS E MODS