Imágenes
ÁNGULO
ISOMETRIC
LOW ANGLE
FRONT
SIDE
TOP-DOWN
⚠ Los renders pueden diferir de los bloques del juego por las optimizaciones que hacemos, mejoramos esta función continuamente.
REPORTAR UN PROBLEMA
Estados de bloque
168
face=ceiling,facing=east,type=alarms,powered=false
face=ceiling,facing=east,type=alarms,powered=true
face=ceiling,facing=east,type=crashed,powered=false
face=ceiling,facing=east,type=crashed,powered=true
face=ceiling,facing=east,type=door_locked,powered=false
face=ceiling,facing=east,type=door_locked,powered=true
face=ceiling,facing=east,type=door_open,powered=false
face=ceiling,facing=east,type=door_open,powered=true
face=ceiling,facing=east,type=flight,powered=false
face=ceiling,facing=east,type=flight,powered=true
face=ceiling,facing=east,type=power,powered=false
face=ceiling,facing=east,type=power,powered=true
face=ceiling,facing=east,type=sonic,powered=false
face=ceiling,facing=east,type=sonic,powered=true
face=ceiling,facing=north,type=alarms,powered=false
face=ceiling,facing=north,type=alarms,powered=true
face=ceiling,facing=north,type=crashed,powered=false
face=ceiling,facing=north,type=crashed,powered=true
face=ceiling,facing=north,type=door_locked,powered=false
face=ceiling,facing=north,type=door_locked,powered=true
face=ceiling,facing=north,type=door_open,powered=false
face=ceiling,facing=north,type=door_open,powered=true
face=ceiling,facing=north,type=flight,powered=false
face=ceiling,facing=north,type=flight,powered=true
face=ceiling,facing=north,type=power,powered=false
face=ceiling,facing=north,type=power,powered=true
face=ceiling,facing=north,type=sonic,powered=false
face=ceiling,facing=north,type=sonic,powered=true
face=ceiling,facing=south,type=alarms,powered=false
face=ceiling,facing=south,type=alarms,powered=true
face=ceiling,facing=south,type=crashed,powered=false
face=ceiling,facing=south,type=crashed,powered=true
face=ceiling,facing=south,type=door_locked,powered=false
face=ceiling,facing=south,type=door_locked,powered=true
face=ceiling,facing=south,type=door_open,powered=false
face=ceiling,facing=south,type=door_open,powered=true
face=ceiling,facing=south,type=flight,powered=false
face=ceiling,facing=south,type=flight,powered=true
face=ceiling,facing=south,type=power,powered=false
face=ceiling,facing=south,type=power,powered=true
face=ceiling,facing=south,type=sonic,powered=false
face=ceiling,facing=south,type=sonic,powered=true
face=ceiling,facing=west,type=alarms,powered=false
face=ceiling,facing=west,type=alarms,powered=true
face=ceiling,facing=west,type=crashed,powered=false
face=ceiling,facing=west,type=crashed,powered=true
face=ceiling,facing=west,type=door_locked,powered=false
face=ceiling,facing=west,type=door_locked,powered=true
face=ceiling,facing=west,type=door_open,powered=false
face=ceiling,facing=west,type=door_open,powered=true
face=ceiling,facing=west,type=flight,powered=false
face=ceiling,facing=west,type=flight,powered=true
face=ceiling,facing=west,type=power,powered=false
face=ceiling,facing=west,type=power,powered=true
face=ceiling,facing=west,type=sonic,powered=false
face=ceiling,facing=west,type=sonic,powered=true
face=floor,facing=east,type=alarms,powered=false
face=floor,facing=east,type=alarms,powered=true
face=floor,facing=east,type=crashed,powered=false
face=floor,facing=east,type=crashed,powered=true
face=floor,facing=east,type=door_locked,powered=false
face=floor,facing=east,type=door_locked,powered=true
face=floor,facing=east,type=door_open,powered=false
face=floor,facing=east,type=door_open,powered=true
face=floor,facing=east,type=flight,powered=false
face=floor,facing=east,type=flight,powered=true
face=floor,facing=east,type=power,powered=false
face=floor,facing=east,type=power,powered=true
face=floor,facing=east,type=sonic,powered=false
face=floor,facing=east,type=sonic,powered=true
face=floor,facing=north,type=alarms,powered=false
face=floor,facing=north,type=alarms,powered=true
face=floor,facing=north,type=crashed,powered=false
face=floor,facing=north,type=crashed,powered=true
face=floor,facing=north,type=door_locked,powered=false
face=floor,facing=north,type=door_locked,powered=true
face=floor,facing=north,type=door_open,powered=false
face=floor,facing=north,type=door_open,powered=true
face=floor,facing=north,type=flight,powered=false
face=floor,facing=north,type=flight,powered=true
face=floor,facing=north,type=power,powered=false
face=floor,facing=north,type=power,powered=true
face=floor,facing=north,type=sonic,powered=false
face=floor,facing=north,type=sonic,powered=true
face=floor,facing=south,type=alarms,powered=false
face=floor,facing=south,type=alarms,powered=true
face=floor,facing=south,type=crashed,powered=false
face=floor,facing=south,type=crashed,powered=true
face=floor,facing=south,type=door_locked,powered=false
face=floor,facing=south,type=door_locked,powered=true
face=floor,facing=south,type=door_open,powered=false
face=floor,facing=south,type=door_open,powered=true
face=floor,facing=south,type=flight,powered=false
face=floor,facing=south,type=flight,powered=true
face=floor,facing=south,type=power,powered=false
face=floor,facing=south,type=power,powered=true
face=floor,facing=south,type=sonic,powered=false
face=floor,facing=south,type=sonic,powered=true
face=floor,facing=west,type=alarms,powered=false
face=floor,facing=west,type=alarms,powered=true
face=floor,facing=west,type=crashed,powered=false
face=floor,facing=west,type=crashed,powered=true
face=floor,facing=west,type=door_locked,powered=false
face=floor,facing=west,type=door_locked,powered=true
face=floor,facing=west,type=door_open,powered=false
face=floor,facing=west,type=door_open,powered=true
face=floor,facing=west,type=flight,powered=false
face=floor,facing=west,type=flight,powered=true
face=floor,facing=west,type=power,powered=false
face=floor,facing=west,type=power,powered=true
face=floor,facing=west,type=sonic,powered=false
face=floor,facing=west,type=sonic,powered=true
face=wall,facing=east,type=alarms,powered=false
face=wall,facing=east,type=alarms,powered=true
face=wall,facing=east,type=crashed,powered=false
face=wall,facing=east,type=crashed,powered=true
face=wall,facing=east,type=door_locked,powered=false
face=wall,facing=east,type=door_locked,powered=true
face=wall,facing=east,type=door_open,powered=false
face=wall,facing=east,type=door_open,powered=true
face=wall,facing=east,type=flight,powered=false
face=wall,facing=east,type=flight,powered=true
face=wall,facing=east,type=power,powered=false
face=wall,facing=east,type=power,powered=true
face=wall,facing=east,type=sonic,powered=false
face=wall,facing=east,type=sonic,powered=true
face=wall,facing=north,type=alarms,powered=false
face=wall,facing=north,type=alarms,powered=true
face=wall,facing=north,type=crashed,powered=false
face=wall,facing=north,type=crashed,powered=true
face=wall,facing=north,type=door_locked,powered=false
face=wall,facing=north,type=door_locked,powered=true
face=wall,facing=north,type=door_open,powered=false
face=wall,facing=north,type=door_open,powered=true
face=wall,facing=north,type=flight,powered=false
face=wall,facing=north,type=flight,powered=true
face=wall,facing=north,type=power,powered=false
face=wall,facing=north,type=power,powered=true
face=wall,facing=north,type=sonic,powered=false
face=wall,facing=north,type=sonic,powered=true
face=wall,facing=south,type=alarms,powered=false
face=wall,facing=south,type=alarms,powered=true
face=wall,facing=south,type=crashed,powered=false
face=wall,facing=south,type=crashed,powered=true
face=wall,facing=south,type=door_locked,powered=false
face=wall,facing=south,type=door_locked,powered=true
face=wall,facing=south,type=door_open,powered=false
face=wall,facing=south,type=door_open,powered=true
face=wall,facing=south,type=flight,powered=false
face=wall,facing=south,type=flight,powered=true
face=wall,facing=south,type=power,powered=false
face=wall,facing=south,type=power,powered=true
face=wall,facing=south,type=sonic,powered=false
face=wall,facing=south,type=sonic,powered=true
face=wall,facing=west,type=alarms,powered=false
face=wall,facing=west,type=alarms,powered=true
face=wall,facing=west,type=crashed,powered=false
face=wall,facing=west,type=crashed,powered=true
face=wall,facing=west,type=door_locked,powered=false
face=wall,facing=west,type=door_locked,powered=true
face=wall,facing=west,type=door_open,powered=false
face=wall,facing=west,type=door_open,powered=true
face=wall,facing=west,type=flight,powered=false
face=wall,facing=west,type=flight,powered=true
face=wall,facing=west,type=power,powered=false
face=wall,facing=west,type=power,powered=true
face=wall,facing=west,type=sonic,powered=false
face=wall,facing=west,type=sonic,powered=true
Propiedades
COLOR DE MAPA
#4c3e5c (derivado de la textura)
Colores
5 DISTINTOS
#33333b37.6%
#4b4b5417.8%
#42414915.1%
#55546712.1%
#27272c6.1%
Traducciones
3 IDIOMAS
en_us Interior Detector Block
pt_br Bloco Detector de Interior
ru_ru Детектор интерьера
Modificado por
PAQUETES DE RECURSOS Y MODS