Bilder
VINKEL
ISOMETRIC
LOW ANGLE
FRONT
SIDE
TOP-DOWN
⚠ Gjengivelser kan avvike fra blokkene i spillet på grunn av optimaliseringer vi gjør, vi forbedrer stadig denne funksjonen.
RAPPORTER ET PROBLEM
Blokktilstander
168
face=ceiling,facing=east,type=alarms,powered=false
face=ceiling,facing=east,type=alarms,powered=true
face=ceiling,facing=east,type=crashed,powered=false
face=ceiling,facing=east,type=crashed,powered=true
face=ceiling,facing=east,type=door_locked,powered=false
face=ceiling,facing=east,type=door_locked,powered=true
face=ceiling,facing=east,type=door_open,powered=false
face=ceiling,facing=east,type=door_open,powered=true
face=ceiling,facing=east,type=flight,powered=false
face=ceiling,facing=east,type=flight,powered=true
face=ceiling,facing=east,type=power,powered=false
face=ceiling,facing=east,type=power,powered=true
face=ceiling,facing=east,type=sonic,powered=false
face=ceiling,facing=east,type=sonic,powered=true
face=ceiling,facing=north,type=alarms,powered=false
face=ceiling,facing=north,type=alarms,powered=true
face=ceiling,facing=north,type=crashed,powered=false
face=ceiling,facing=north,type=crashed,powered=true
face=ceiling,facing=north,type=door_locked,powered=false
face=ceiling,facing=north,type=door_locked,powered=true
face=ceiling,facing=north,type=door_open,powered=false
face=ceiling,facing=north,type=door_open,powered=true
face=ceiling,facing=north,type=flight,powered=false
face=ceiling,facing=north,type=flight,powered=true
face=ceiling,facing=north,type=power,powered=false
face=ceiling,facing=north,type=power,powered=true
face=ceiling,facing=north,type=sonic,powered=false
face=ceiling,facing=north,type=sonic,powered=true
face=ceiling,facing=south,type=alarms,powered=false
face=ceiling,facing=south,type=alarms,powered=true
face=ceiling,facing=south,type=crashed,powered=false
face=ceiling,facing=south,type=crashed,powered=true
face=ceiling,facing=south,type=door_locked,powered=false
face=ceiling,facing=south,type=door_locked,powered=true
face=ceiling,facing=south,type=door_open,powered=false
face=ceiling,facing=south,type=door_open,powered=true
face=ceiling,facing=south,type=flight,powered=false
face=ceiling,facing=south,type=flight,powered=true
face=ceiling,facing=south,type=power,powered=false
face=ceiling,facing=south,type=power,powered=true
face=ceiling,facing=south,type=sonic,powered=false
face=ceiling,facing=south,type=sonic,powered=true
face=ceiling,facing=west,type=alarms,powered=false
face=ceiling,facing=west,type=alarms,powered=true
face=ceiling,facing=west,type=crashed,powered=false
face=ceiling,facing=west,type=crashed,powered=true
face=ceiling,facing=west,type=door_locked,powered=false
face=ceiling,facing=west,type=door_locked,powered=true
face=ceiling,facing=west,type=door_open,powered=false
face=ceiling,facing=west,type=door_open,powered=true
face=ceiling,facing=west,type=flight,powered=false
face=ceiling,facing=west,type=flight,powered=true
face=ceiling,facing=west,type=power,powered=false
face=ceiling,facing=west,type=power,powered=true
face=ceiling,facing=west,type=sonic,powered=false
face=ceiling,facing=west,type=sonic,powered=true
face=floor,facing=east,type=alarms,powered=false
face=floor,facing=east,type=alarms,powered=true
face=floor,facing=east,type=crashed,powered=false
face=floor,facing=east,type=crashed,powered=true
face=floor,facing=east,type=door_locked,powered=false
face=floor,facing=east,type=door_locked,powered=true
face=floor,facing=east,type=door_open,powered=false
face=floor,facing=east,type=door_open,powered=true
face=floor,facing=east,type=flight,powered=false
face=floor,facing=east,type=flight,powered=true
face=floor,facing=east,type=power,powered=false
face=floor,facing=east,type=power,powered=true
face=floor,facing=east,type=sonic,powered=false
face=floor,facing=east,type=sonic,powered=true
face=floor,facing=north,type=alarms,powered=false
face=floor,facing=north,type=alarms,powered=true
face=floor,facing=north,type=crashed,powered=false
face=floor,facing=north,type=crashed,powered=true
face=floor,facing=north,type=door_locked,powered=false
face=floor,facing=north,type=door_locked,powered=true
face=floor,facing=north,type=door_open,powered=false
face=floor,facing=north,type=door_open,powered=true
face=floor,facing=north,type=flight,powered=false
face=floor,facing=north,type=flight,powered=true
face=floor,facing=north,type=power,powered=false
face=floor,facing=north,type=power,powered=true
face=floor,facing=north,type=sonic,powered=false
face=floor,facing=north,type=sonic,powered=true
face=floor,facing=south,type=alarms,powered=false
face=floor,facing=south,type=alarms,powered=true
face=floor,facing=south,type=crashed,powered=false
face=floor,facing=south,type=crashed,powered=true
face=floor,facing=south,type=door_locked,powered=false
face=floor,facing=south,type=door_locked,powered=true
face=floor,facing=south,type=door_open,powered=false
face=floor,facing=south,type=door_open,powered=true
face=floor,facing=south,type=flight,powered=false
face=floor,facing=south,type=flight,powered=true
face=floor,facing=south,type=power,powered=false
face=floor,facing=south,type=power,powered=true
face=floor,facing=south,type=sonic,powered=false
face=floor,facing=south,type=sonic,powered=true
face=floor,facing=west,type=alarms,powered=false
face=floor,facing=west,type=alarms,powered=true
face=floor,facing=west,type=crashed,powered=false
face=floor,facing=west,type=crashed,powered=true
face=floor,facing=west,type=door_locked,powered=false
face=floor,facing=west,type=door_locked,powered=true
face=floor,facing=west,type=door_open,powered=false
face=floor,facing=west,type=door_open,powered=true
face=floor,facing=west,type=flight,powered=false
face=floor,facing=west,type=flight,powered=true
face=floor,facing=west,type=power,powered=false
face=floor,facing=west,type=power,powered=true
face=floor,facing=west,type=sonic,powered=false
face=floor,facing=west,type=sonic,powered=true
face=wall,facing=east,type=alarms,powered=false
face=wall,facing=east,type=alarms,powered=true
face=wall,facing=east,type=crashed,powered=false
face=wall,facing=east,type=crashed,powered=true
face=wall,facing=east,type=door_locked,powered=false
face=wall,facing=east,type=door_locked,powered=true
face=wall,facing=east,type=door_open,powered=false
face=wall,facing=east,type=door_open,powered=true
face=wall,facing=east,type=flight,powered=false
face=wall,facing=east,type=flight,powered=true
face=wall,facing=east,type=power,powered=false
face=wall,facing=east,type=power,powered=true
face=wall,facing=east,type=sonic,powered=false
face=wall,facing=east,type=sonic,powered=true
face=wall,facing=north,type=alarms,powered=false
face=wall,facing=north,type=alarms,powered=true
face=wall,facing=north,type=crashed,powered=false
face=wall,facing=north,type=crashed,powered=true
face=wall,facing=north,type=door_locked,powered=false
face=wall,facing=north,type=door_locked,powered=true
face=wall,facing=north,type=door_open,powered=false
face=wall,facing=north,type=door_open,powered=true
face=wall,facing=north,type=flight,powered=false
face=wall,facing=north,type=flight,powered=true
face=wall,facing=north,type=power,powered=false
face=wall,facing=north,type=power,powered=true
face=wall,facing=north,type=sonic,powered=false
face=wall,facing=north,type=sonic,powered=true
face=wall,facing=south,type=alarms,powered=false
face=wall,facing=south,type=alarms,powered=true
face=wall,facing=south,type=crashed,powered=false
face=wall,facing=south,type=crashed,powered=true
face=wall,facing=south,type=door_locked,powered=false
face=wall,facing=south,type=door_locked,powered=true
face=wall,facing=south,type=door_open,powered=false
face=wall,facing=south,type=door_open,powered=true
face=wall,facing=south,type=flight,powered=false
face=wall,facing=south,type=flight,powered=true
face=wall,facing=south,type=power,powered=false
face=wall,facing=south,type=power,powered=true
face=wall,facing=south,type=sonic,powered=false
face=wall,facing=south,type=sonic,powered=true
face=wall,facing=west,type=alarms,powered=false
face=wall,facing=west,type=alarms,powered=true
face=wall,facing=west,type=crashed,powered=false
face=wall,facing=west,type=crashed,powered=true
face=wall,facing=west,type=door_locked,powered=false
face=wall,facing=west,type=door_locked,powered=true
face=wall,facing=west,type=door_open,powered=false
face=wall,facing=west,type=door_open,powered=true
face=wall,facing=west,type=flight,powered=false
face=wall,facing=west,type=flight,powered=true
face=wall,facing=west,type=power,powered=false
face=wall,facing=west,type=power,powered=true
face=wall,facing=west,type=sonic,powered=false
face=wall,facing=west,type=sonic,powered=true
Egenskaper
KARTFARGE
#4c3e5c (utledet fra tekstur)
Farger
5 UNIKE
#33333b37.6%
#4b4b5417.8%
#42414915.1%
#55546712.1%
#27272c6.1%
Oversettelser
3 SPRÅK
en_us Interior Detector Block
pt_br Bloco Detector de Interior
ru_ru Детектор интерьера
Endret av
RESSURSPAKKER OG MODS