Obrazy
KĄT
ISOMETRIC
LOW ANGLE
FRONT
SIDE
TOP-DOWN
⚠ Rendery mogą różnić się od bloków w grze z powodu naszych optymalizacji, stale ulepszamy tę funkcję.
ZGŁOŚ PROBLEM
Stany bloku
168
face=ceiling,facing=east,type=alarms,powered=false
face=ceiling,facing=east,type=alarms,powered=true
face=ceiling,facing=east,type=crashed,powered=false
face=ceiling,facing=east,type=crashed,powered=true
face=ceiling,facing=east,type=door_locked,powered=false
face=ceiling,facing=east,type=door_locked,powered=true
face=ceiling,facing=east,type=door_open,powered=false
face=ceiling,facing=east,type=door_open,powered=true
face=ceiling,facing=east,type=flight,powered=false
face=ceiling,facing=east,type=flight,powered=true
face=ceiling,facing=east,type=power,powered=false
face=ceiling,facing=east,type=power,powered=true
face=ceiling,facing=east,type=sonic,powered=false
face=ceiling,facing=east,type=sonic,powered=true
face=ceiling,facing=north,type=alarms,powered=false
face=ceiling,facing=north,type=alarms,powered=true
face=ceiling,facing=north,type=crashed,powered=false
face=ceiling,facing=north,type=crashed,powered=true
face=ceiling,facing=north,type=door_locked,powered=false
face=ceiling,facing=north,type=door_locked,powered=true
face=ceiling,facing=north,type=door_open,powered=false
face=ceiling,facing=north,type=door_open,powered=true
face=ceiling,facing=north,type=flight,powered=false
face=ceiling,facing=north,type=flight,powered=true
face=ceiling,facing=north,type=power,powered=false
face=ceiling,facing=north,type=power,powered=true
face=ceiling,facing=north,type=sonic,powered=false
face=ceiling,facing=north,type=sonic,powered=true
face=ceiling,facing=south,type=alarms,powered=false
face=ceiling,facing=south,type=alarms,powered=true
face=ceiling,facing=south,type=crashed,powered=false
face=ceiling,facing=south,type=crashed,powered=true
face=ceiling,facing=south,type=door_locked,powered=false
face=ceiling,facing=south,type=door_locked,powered=true
face=ceiling,facing=south,type=door_open,powered=false
face=ceiling,facing=south,type=door_open,powered=true
face=ceiling,facing=south,type=flight,powered=false
face=ceiling,facing=south,type=flight,powered=true
face=ceiling,facing=south,type=power,powered=false
face=ceiling,facing=south,type=power,powered=true
face=ceiling,facing=south,type=sonic,powered=false
face=ceiling,facing=south,type=sonic,powered=true
face=ceiling,facing=west,type=alarms,powered=false
face=ceiling,facing=west,type=alarms,powered=true
face=ceiling,facing=west,type=crashed,powered=false
face=ceiling,facing=west,type=crashed,powered=true
face=ceiling,facing=west,type=door_locked,powered=false
face=ceiling,facing=west,type=door_locked,powered=true
face=ceiling,facing=west,type=door_open,powered=false
face=ceiling,facing=west,type=door_open,powered=true
face=ceiling,facing=west,type=flight,powered=false
face=ceiling,facing=west,type=flight,powered=true
face=ceiling,facing=west,type=power,powered=false
face=ceiling,facing=west,type=power,powered=true
face=ceiling,facing=west,type=sonic,powered=false
face=ceiling,facing=west,type=sonic,powered=true
face=floor,facing=east,type=alarms,powered=false
face=floor,facing=east,type=alarms,powered=true
face=floor,facing=east,type=crashed,powered=false
face=floor,facing=east,type=crashed,powered=true
face=floor,facing=east,type=door_locked,powered=false
face=floor,facing=east,type=door_locked,powered=true
face=floor,facing=east,type=door_open,powered=false
face=floor,facing=east,type=door_open,powered=true
face=floor,facing=east,type=flight,powered=false
face=floor,facing=east,type=flight,powered=true
face=floor,facing=east,type=power,powered=false
face=floor,facing=east,type=power,powered=true
face=floor,facing=east,type=sonic,powered=false
face=floor,facing=east,type=sonic,powered=true
face=floor,facing=north,type=alarms,powered=false
face=floor,facing=north,type=alarms,powered=true
face=floor,facing=north,type=crashed,powered=false
face=floor,facing=north,type=crashed,powered=true
face=floor,facing=north,type=door_locked,powered=false
face=floor,facing=north,type=door_locked,powered=true
face=floor,facing=north,type=door_open,powered=false
face=floor,facing=north,type=door_open,powered=true
face=floor,facing=north,type=flight,powered=false
face=floor,facing=north,type=flight,powered=true
face=floor,facing=north,type=power,powered=false
face=floor,facing=north,type=power,powered=true
face=floor,facing=north,type=sonic,powered=false
face=floor,facing=north,type=sonic,powered=true
face=floor,facing=south,type=alarms,powered=false
face=floor,facing=south,type=alarms,powered=true
face=floor,facing=south,type=crashed,powered=false
face=floor,facing=south,type=crashed,powered=true
face=floor,facing=south,type=door_locked,powered=false
face=floor,facing=south,type=door_locked,powered=true
face=floor,facing=south,type=door_open,powered=false
face=floor,facing=south,type=door_open,powered=true
face=floor,facing=south,type=flight,powered=false
face=floor,facing=south,type=flight,powered=true
face=floor,facing=south,type=power,powered=false
face=floor,facing=south,type=power,powered=true
face=floor,facing=south,type=sonic,powered=false
face=floor,facing=south,type=sonic,powered=true
face=floor,facing=west,type=alarms,powered=false
face=floor,facing=west,type=alarms,powered=true
face=floor,facing=west,type=crashed,powered=false
face=floor,facing=west,type=crashed,powered=true
face=floor,facing=west,type=door_locked,powered=false
face=floor,facing=west,type=door_locked,powered=true
face=floor,facing=west,type=door_open,powered=false
face=floor,facing=west,type=door_open,powered=true
face=floor,facing=west,type=flight,powered=false
face=floor,facing=west,type=flight,powered=true
face=floor,facing=west,type=power,powered=false
face=floor,facing=west,type=power,powered=true
face=floor,facing=west,type=sonic,powered=false
face=floor,facing=west,type=sonic,powered=true
face=wall,facing=east,type=alarms,powered=false
face=wall,facing=east,type=alarms,powered=true
face=wall,facing=east,type=crashed,powered=false
face=wall,facing=east,type=crashed,powered=true
face=wall,facing=east,type=door_locked,powered=false
face=wall,facing=east,type=door_locked,powered=true
face=wall,facing=east,type=door_open,powered=false
face=wall,facing=east,type=door_open,powered=true
face=wall,facing=east,type=flight,powered=false
face=wall,facing=east,type=flight,powered=true
face=wall,facing=east,type=power,powered=false
face=wall,facing=east,type=power,powered=true
face=wall,facing=east,type=sonic,powered=false
face=wall,facing=east,type=sonic,powered=true
face=wall,facing=north,type=alarms,powered=false
face=wall,facing=north,type=alarms,powered=true
face=wall,facing=north,type=crashed,powered=false
face=wall,facing=north,type=crashed,powered=true
face=wall,facing=north,type=door_locked,powered=false
face=wall,facing=north,type=door_locked,powered=true
face=wall,facing=north,type=door_open,powered=false
face=wall,facing=north,type=door_open,powered=true
face=wall,facing=north,type=flight,powered=false
face=wall,facing=north,type=flight,powered=true
face=wall,facing=north,type=power,powered=false
face=wall,facing=north,type=power,powered=true
face=wall,facing=north,type=sonic,powered=false
face=wall,facing=north,type=sonic,powered=true
face=wall,facing=south,type=alarms,powered=false
face=wall,facing=south,type=alarms,powered=true
face=wall,facing=south,type=crashed,powered=false
face=wall,facing=south,type=crashed,powered=true
face=wall,facing=south,type=door_locked,powered=false
face=wall,facing=south,type=door_locked,powered=true
face=wall,facing=south,type=door_open,powered=false
face=wall,facing=south,type=door_open,powered=true
face=wall,facing=south,type=flight,powered=false
face=wall,facing=south,type=flight,powered=true
face=wall,facing=south,type=power,powered=false
face=wall,facing=south,type=power,powered=true
face=wall,facing=south,type=sonic,powered=false
face=wall,facing=south,type=sonic,powered=true
face=wall,facing=west,type=alarms,powered=false
face=wall,facing=west,type=alarms,powered=true
face=wall,facing=west,type=crashed,powered=false
face=wall,facing=west,type=crashed,powered=true
face=wall,facing=west,type=door_locked,powered=false
face=wall,facing=west,type=door_locked,powered=true
face=wall,facing=west,type=door_open,powered=false
face=wall,facing=west,type=door_open,powered=true
face=wall,facing=west,type=flight,powered=false
face=wall,facing=west,type=flight,powered=true
face=wall,facing=west,type=power,powered=false
face=wall,facing=west,type=power,powered=true
face=wall,facing=west,type=sonic,powered=false
face=wall,facing=west,type=sonic,powered=true
Właściwości
KOLOR NA MAPIE
#4c3e5c (wyprowadzony z tekstury)
Kolory
5 RÓŻNYCH
#33333b37.6%
#4b4b5417.8%
#42414915.1%
#55546712.1%
#27272c6.1%
Tłumaczenia
3 JĘZYKÓW
en_us Interior Detector Block
pt_br Bloco Detector de Interior
ru_ru Детектор интерьера
Zmieniane przez
PACZKI ZASOBÓW I MODY