Albero delle ricette di Part Entity Reader
Questo è l'albero delle ricette di Part Entity Reader da Integrated Dynamics: ogni passaggio di fabbricazione fino alle materie prime e i totali per crearne uno.
Come si crea Part Entity Reader
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Tutti i passaggi come testo
- 2000× integrateddynamics:menril_resin → Block of Crystallized Menril (Machine)
- 2× Block of Crystallized Menril → Crystallized Menril Chunk (Crafting Table)
- 4× Raw Porkchop → Part Entity Reader (Crafting Table)
- 1× Input Variable Transformer → Part Entity Reader (Crafting Table)
- 8× Crystallized Menril Chunk → Variable Card (Crafting Table)
- 1× Paper → Variable Card (Crafting Table)
- 2× Variable Card → Input Variable Transformer (Crafting Table)
- 2× Crystallized Menril Chunk → Input Variable Transformer (Crafting Table)
- 1× Sticky Piston → Input Variable Transformer (Crafting Table)
- 1× Raw Iron → Iron Ingot (Furnace)
- 1× Oak Log → Oak Planks (Crafting Table)
- 3× Sugar Cane → Paper (Crafting Table)
- 3× Oak Planks → Piston (Crafting Table)
- 4× Cobblestone → Piston (Crafting Table)
- 1× Iron Ingot → Piston (Crafting Table)
- 1× Redstone Dust → Piston (Crafting Table)
- 1× Deepslate Redstone Ore → Redstone Dust (Furnace)
- 1× Slimeball → Sticky Piston (Crafting Table)
- 1× Piston → Sticky Piston (Crafting Table)