Afbeeldingen
HOEK
ISOMETRIC
LOW ANGLE
FRONT
SIDE
TOP-DOWN
⚠ Renders kunnen afwijken van de blokken in het spel door optimalisaties die we toepassen, we verbeteren deze functie voortdurend.
EEN PROBLEEM MELDEN
Bloktoestanden
72
axis_along_first=false,facing=down,state=extended,powered=false
axis_along_first=false,facing=down,state=extended,powered=true
axis_along_first=false,facing=down,state=moving,powered=false
axis_along_first=false,facing=down,state=moving,powered=true
axis_along_first=false,facing=down,state=retracted,powered=false
axis_along_first=false,facing=down,state=retracted,powered=true
axis_along_first=false,facing=east,state=extended,powered=false
axis_along_first=false,facing=east,state=extended,powered=true
axis_along_first=false,facing=east,state=moving,powered=false
axis_along_first=false,facing=east,state=moving,powered=true
axis_along_first=false,facing=east,state=retracted,powered=false
axis_along_first=false,facing=east,state=retracted,powered=true
axis_along_first=false,facing=north,state=extended,powered=false
axis_along_first=false,facing=north,state=extended,powered=true
axis_along_first=false,facing=north,state=moving,powered=false
axis_along_first=false,facing=north,state=moving,powered=true
axis_along_first=false,facing=north,state=retracted,powered=false
axis_along_first=false,facing=north,state=retracted,powered=true
axis_along_first=false,facing=south,state=extended,powered=false
axis_along_first=false,facing=south,state=extended,powered=true
axis_along_first=false,facing=south,state=moving,powered=false
axis_along_first=false,facing=south,state=moving,powered=true
axis_along_first=false,facing=south,state=retracted,powered=false
axis_along_first=false,facing=south,state=retracted,powered=true
axis_along_first=false,facing=up,state=extended,powered=false
axis_along_first=false,facing=up,state=extended,powered=true
axis_along_first=false,facing=up,state=moving,powered=false
axis_along_first=false,facing=up,state=moving,powered=true
axis_along_first=false,facing=up,state=retracted,powered=false
axis_along_first=false,facing=up,state=retracted,powered=true
axis_along_first=false,facing=west,state=extended,powered=false
axis_along_first=false,facing=west,state=extended,powered=true
axis_along_first=false,facing=west,state=moving,powered=false
axis_along_first=false,facing=west,state=moving,powered=true
axis_along_first=false,facing=west,state=retracted,powered=false
axis_along_first=false,facing=west,state=retracted,powered=true
axis_along_first=true,facing=down,state=extended,powered=false
axis_along_first=true,facing=down,state=extended,powered=true
axis_along_first=true,facing=down,state=moving,powered=false
axis_along_first=true,facing=down,state=moving,powered=true
axis_along_first=true,facing=down,state=retracted,powered=false
axis_along_first=true,facing=down,state=retracted,powered=true
axis_along_first=true,facing=east,state=extended,powered=false
axis_along_first=true,facing=east,state=extended,powered=true
axis_along_first=true,facing=east,state=moving,powered=false
axis_along_first=true,facing=east,state=moving,powered=true
axis_along_first=true,facing=east,state=retracted,powered=false
axis_along_first=true,facing=east,state=retracted,powered=true
axis_along_first=true,facing=north,state=extended,powered=false
axis_along_first=true,facing=north,state=extended,powered=true
axis_along_first=true,facing=north,state=moving,powered=false
axis_along_first=true,facing=north,state=moving,powered=true
axis_along_first=true,facing=north,state=retracted,powered=false
axis_along_first=true,facing=north,state=retracted,powered=true
axis_along_first=true,facing=south,state=extended,powered=false
axis_along_first=true,facing=south,state=extended,powered=true
axis_along_first=true,facing=south,state=moving,powered=false
axis_along_first=true,facing=south,state=moving,powered=true
axis_along_first=true,facing=south,state=retracted,powered=false
axis_along_first=true,facing=south,state=retracted,powered=true
axis_along_first=true,facing=up,state=extended,powered=false
axis_along_first=true,facing=up,state=extended,powered=true
axis_along_first=true,facing=up,state=moving,powered=false
axis_along_first=true,facing=up,state=moving,powered=true
axis_along_first=true,facing=up,state=retracted,powered=false
axis_along_first=true,facing=up,state=retracted,powered=true
axis_along_first=true,facing=west,state=extended,powered=false
axis_along_first=true,facing=west,state=extended,powered=true
axis_along_first=true,facing=west,state=moving,powered=false
axis_along_first=true,facing=west,state=moving,powered=true
axis_along_first=true,facing=west,state=retracted,powered=false
axis_along_first=true,facing=west,state=retracted,powered=true
Eigenschappen
TE DELVEN MET
axe · pickaxe
Vertalingen
2 TALEN
en_us Switch Piston
ru_ru Переключатель-поршень
Gewijzigd door
RESOURCEPACKS EN MODS