Bilder
VINKEL
ISOMETRIC
LOW ANGLE
FRONT
SIDE
TOP-DOWN
⚠ Renderingar kan skilja sig från blocken i spelet på grund av optimeringar vi gör, vi förbättrar hela tiden den här funktionen.
RAPPORTERA ETT PROBLEM
Blocktillstånd
72
axis_along_first=false,facing=down,state=extended,powered=false
axis_along_first=false,facing=down,state=extended,powered=true
axis_along_first=false,facing=down,state=moving,powered=false
axis_along_first=false,facing=down,state=moving,powered=true
axis_along_first=false,facing=down,state=retracted,powered=false
axis_along_first=false,facing=down,state=retracted,powered=true
axis_along_first=false,facing=east,state=extended,powered=false
axis_along_first=false,facing=east,state=extended,powered=true
axis_along_first=false,facing=east,state=moving,powered=false
axis_along_first=false,facing=east,state=moving,powered=true
axis_along_first=false,facing=east,state=retracted,powered=false
axis_along_first=false,facing=east,state=retracted,powered=true
axis_along_first=false,facing=north,state=extended,powered=false
axis_along_first=false,facing=north,state=extended,powered=true
axis_along_first=false,facing=north,state=moving,powered=false
axis_along_first=false,facing=north,state=moving,powered=true
axis_along_first=false,facing=north,state=retracted,powered=false
axis_along_first=false,facing=north,state=retracted,powered=true
axis_along_first=false,facing=south,state=extended,powered=false
axis_along_first=false,facing=south,state=extended,powered=true
axis_along_first=false,facing=south,state=moving,powered=false
axis_along_first=false,facing=south,state=moving,powered=true
axis_along_first=false,facing=south,state=retracted,powered=false
axis_along_first=false,facing=south,state=retracted,powered=true
axis_along_first=false,facing=up,state=extended,powered=false
axis_along_first=false,facing=up,state=extended,powered=true
axis_along_first=false,facing=up,state=moving,powered=false
axis_along_first=false,facing=up,state=moving,powered=true
axis_along_first=false,facing=up,state=retracted,powered=false
axis_along_first=false,facing=up,state=retracted,powered=true
axis_along_first=false,facing=west,state=extended,powered=false
axis_along_first=false,facing=west,state=extended,powered=true
axis_along_first=false,facing=west,state=moving,powered=false
axis_along_first=false,facing=west,state=moving,powered=true
axis_along_first=false,facing=west,state=retracted,powered=false
axis_along_first=false,facing=west,state=retracted,powered=true
axis_along_first=true,facing=down,state=extended,powered=false
axis_along_first=true,facing=down,state=extended,powered=true
axis_along_first=true,facing=down,state=moving,powered=false
axis_along_first=true,facing=down,state=moving,powered=true
axis_along_first=true,facing=down,state=retracted,powered=false
axis_along_first=true,facing=down,state=retracted,powered=true
axis_along_first=true,facing=east,state=extended,powered=false
axis_along_first=true,facing=east,state=extended,powered=true
axis_along_first=true,facing=east,state=moving,powered=false
axis_along_first=true,facing=east,state=moving,powered=true
axis_along_first=true,facing=east,state=retracted,powered=false
axis_along_first=true,facing=east,state=retracted,powered=true
axis_along_first=true,facing=north,state=extended,powered=false
axis_along_first=true,facing=north,state=extended,powered=true
axis_along_first=true,facing=north,state=moving,powered=false
axis_along_first=true,facing=north,state=moving,powered=true
axis_along_first=true,facing=north,state=retracted,powered=false
axis_along_first=true,facing=north,state=retracted,powered=true
axis_along_first=true,facing=south,state=extended,powered=false
axis_along_first=true,facing=south,state=extended,powered=true
axis_along_first=true,facing=south,state=moving,powered=false
axis_along_first=true,facing=south,state=moving,powered=true
axis_along_first=true,facing=south,state=retracted,powered=false
axis_along_first=true,facing=south,state=retracted,powered=true
axis_along_first=true,facing=up,state=extended,powered=false
axis_along_first=true,facing=up,state=extended,powered=true
axis_along_first=true,facing=up,state=moving,powered=false
axis_along_first=true,facing=up,state=moving,powered=true
axis_along_first=true,facing=up,state=retracted,powered=false
axis_along_first=true,facing=up,state=retracted,powered=true
axis_along_first=true,facing=west,state=extended,powered=false
axis_along_first=true,facing=west,state=extended,powered=true
axis_along_first=true,facing=west,state=moving,powered=false
axis_along_first=true,facing=west,state=moving,powered=true
axis_along_first=true,facing=west,state=retracted,powered=false
axis_along_first=true,facing=west,state=retracted,powered=true
Egenskaper
KAN BRYTAS MED
axe · pickaxe
Översättningar
2 SPRÅK
en_us Switch Piston
ru_ru Переключатель-поршень
Ändras av
RESURSPAKET OCH MODDAR